Continuing work now...

Well, we've elected to continue working on Chickenstein, since we all love the idea.
Personally I am finding a lot of the bugs in PYGGEL simply by using it, so that is great as well.

Today I sat down and fixed the last remaining outstanding bug (lose chicken gun if you swap weapons) and worked on optimizations.
With just 30-45 minutes of work we've doubled the FPS of the game O.o

So you can expect more interesting and intense levels in the future XD

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Comments

awesome, chickenstein was a lot of fun and hilarious.
i didn't have the opportunity to play it yet (due on libraries issue...) - but i'm curious to know how far it will be reaching improvements! :)