try to target deadline to wednesday, not saturday... - and reserve wednesday-saturday time for improvements and bugfixes - this surelly will assurely a much more calm development until deadline
anyway, if something unexpected happens in the meanwhile (murphy laws) you don't need to hurry - focusing a development time into 3 days (a 24 hour 'fulltime') or less will focus you to develop a game simpler enough to get ready until deadline without problems.
nitrofurano on 2009/09/06 21:30:
try to target deadline to wednesday, not saturday... - and reserve wednesday-saturday time for improvements and bugfixes - this surelly will assurely a much more calm development until deadline