Day ... 8 :) the final rushWell, not for me. I tweaked some of the sound effects, added a story screen, not too much.
Then I edited some of the pyweek.org site code to change a few things (turn off judging until after the 24 hour upload grace period is over).
Then the deadline hit and I put together a source upload package. Which I tried out and got a bus error. Fixed, and finally uploaded my final submission! Yay!
Things I didn't get to do during the week:
- a switch to turn off the music
- much better Queen Baddie battle
- more props / decorations in the second and third levels
- "super jump" powerup which I thought might be fun
- a count of the "coin" pickups to count towards regaining health
- fix sometimes-broken circular baddie paths (sometimes they work, sometimes not so much)
- sloping ground
- some secrets :)
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