Begin day 4*yawn*
Well, after getting almost no where yesterday, I called it a night rather early and hit the ground running this morning.
So far I've implemented hitting the badguys with your shots and them dying.
And I found an interesting bug that I'm gonna turn into a feature.
Basically, when shoot badguys they scale out/in on the x/z axes, and when you kill them they collapse.
Well, the boss shapes (sphere and ellipsoid) really mess up their textures when you do this.
But it kind of looks like they are getting knocked out of whack and have to re-focus, so they won't be able to hit you while like this...
TODO for today:
- badguy logic (including shooting at you, moving, LOS)
- model and implement the command console
- integrate our new weapons from nicolas
Ciao for now, hopefully I have a good day :)
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