Everything big is done. Yay.

So, tomorrow, I'll just have to write a lot of zombie-logic scripts and get a demo level working so we can start balancing speeds and angles and stuff, but aside from that, everything that matters is essentially complete.

The scripting system is done, the artwork is done aside from a bit of last-minute polish work, all gameplay elements work, and there don't appear to be any bugs.

Oh. I might also get around to writing a main menu and intro sequence tomorrow. Voice work will probably wait 'til Thursday or Friday, though.

First screenshots will be available tomorrow, once we have a practical level in progress, rather than a stream of elements for debugging.