Mid-day #2
No screenie yet - will add one once we get place holder content removed ;)Well, I have to stop working now, as I have to go back to work, but I'm gonna probably pull a late-nighter later tonight - this work week is actually gonna help me I think, since i work Mon/Wed/Fri/Sat - I can kill myself the days I don't have to work, but then make sure I get plenty of reset the ones I do - so far it seems to be working :)
Today (during the day anyways) was kind of my "get nothing done" day - since I work early and late.
Having said that, during my break I've gotten a tremendous amount done:
- Integrated hp, ammo and weapon selection into Hud
- Created gui icons for hp and ammo
- Implemented hp and ammo boosts
- Added shooting shots from shotgun and nice plume of smoke
- strafing
- and made weapon bob as you move it (this also affects where bullet goes, so it will throw your aim off to move+shoot at same time...)
And I am like completely on schedule surprisingly O.o
Tonight I will create a basic place holder badguy and implement him, and him shooting and his animations (phew, hopefully XD) and then if I can implement collision checking/killing.
Wowsa, lots to do - good news is that once that is done it will be really easy to implement new badguys as we get them...
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RB[0] on 2009/09/01 04:10:
And tonight I've gotten exactly no new features done.I had modeled a ugly alien skeleton, but it slowed the game down unacceptably.
So we changed ideas on how to handle the badguys - and I removed that bit of work.
On the bright side I managed to get quite a fair bit of optimizations in - so now with everything in except the badguys we are getting about 80 fps on my computer - which isn't too shabby :)
Gonna go to bed and work tomorrow with a good nights rest...