The game

After a gruelling session of coffee and brainstorming (I'm still buzzing from the coffee) me and banni have a game design!

You play as Icarus, flying through a cavern (beneath Crete?). If you go too close to any heat sources you lose feathers. Fortunately there are caches of feathers around in the form of birds. Shoot a bird, blasting it into a cloud of feathers to replenish your wings. The more feathers you have the greater your lift. There will probably be pickups cunningly situated near flames - valuable but dangerous to get at. There will also be gusts of wind at certain key points in the levels. If you enter a section with wind blowing into it you'll have to collect all the feathers in that part of the level to have enough strength to get back out.

Pictures to come.

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Comments

sounds great, I love the bird blasting with clouds of feathers idea.