Gameplay Decisions
Tiger on 2009/08/30 12:39
I have decided on a gameplay.
- Trade simulation about Feathers in a tribal setting.
- Different marketplaces with varying prices for each feather type
- Travel between markets takes time
- Prices will vary over time, maybe even on a basis of offer and demand, but that will take a few simultaneous players to work.
- Players compete against each other in their coins
- Players can hire thieves to steal feathers (dicouraging to hort big amounts of feathers and neglecting your game accounts
- Maybe: buy birds to harvest feathers continually