Can haz platformer
richard on 2009/08/30 11:01
of Easy
Well, I've managed to accomplish a fair bit today:
- created an initial level idea with the action kinda planned out,
- mangled Squirtle to load SVG layers,
- rendered those layers in a meaningful fashion,
- used "data" from a layer as game information (placing the player start position),
- moved the player around in the world, including jumping,
- used the "ground" layer as collision boxes and made the player interact, and
- PARALLAX!!11!111one!11!
Most of the effort was spent dealing with the bizarre transformations in SVG - fortunately Squirtle actually handles them, but because I was doing the layer thing I had a little more work to do. I've still got a bit of work to do ... there's a couple of dimension-based bits in the parallax code that are hard-coded. Which means nothing to anyone except me ;)