library deadline
I'm currently working on improving your cocos2d tile editor, Richard. I wanted to have it ready for pyweek, but in the next few days I'll only have the kytten gui implemented to save/load/create a new map and possibly click and drag painting as opposed to per tile clicking. Does an editor that doesn't modify the structure of a preexisting library file type, and would not be used in game code count as a library? And should I try and get something released in the next few days? or can I have an extension :). Eventually (by sometime in August) I want to add flood fill, property editing/creating of tilesets and map tiles, layers, and tileset creation from images in a folder.(log in to comment)
richard on 2009/07/30 03:23:
Hmm. I can't think of a reason to disallow it. I don't think it really disadvantages anyone.ps. awesome :)