bugfix release (Outlawn)
Thanks to everyone who tried and commented on Outlawn -- the comments are very useful. I certainly agree that it lacks, and needs, a real game. I might try to add one for the pyggy competition -- not sure yet. (Maybe the current code will evolve into the level editor for that, as well as part of the engine.)In the meantime, now that judging is over I can release a few minor bugfixes and new features that I added after judging started. So here is version 1.1 -- enjoy!
Notable additions and changes (see CHANGELOG and README for details):
- maximum timestep, and other provisions to mitigate physics bugs on slower machines
- shadows under balls (might require avbin to load a texture image, not sure)
- hills can be made taller, holes deeper
- 'C' and 'G' keys are now toggles -- no need to hold them down
- terrain heights and colors (and enemy balls) can be saved/loaded
- other minor bugfixes (e.g. in control of buddy balls), debug options, ui tweaks