Bits and Pieces
I have a lot of little bits and pieces of a game that needs to be pulled together. Also, there is a lot of stuff still unfinished. Tomorrow I need to accomplish (if at all possible):
- Finish random dungeon generation (I put this off a little too long.)
- Build tile map from this data.
- Create a few enemies.
- Create a few interactive objects.
- Populate the world with game objects.
- Music.
- Sound effects.
- Menu.
- Create items and weapons.
- Create item selection menu.
- A lot of graphics.
- Title graphics.
- Finish main character's animation.
- Etc.
Ugh. It almost looks like I haven't done anything! I do have a nice core game engine with most of the functionality I need. If I had started with an existing game framework a lot of time could have been saved.
A lot of time was spent on graphics, and a lot of time will still be spent of even more graphics, along with other media. If not for all the graphics and animation I need to do I could be done lightning fast! The way my game engine is designed I could code up a dozen new game objects in under an hour, but the graphics and animation for them will take so much longer. Maybe I'm trying to be a little to neat with my pixel art.
Can this be PyWeeks (plural) instead?