Bits and Pieces

I have a lot of little bits and pieces of a game that needs to be pulled together. Also, there is a lot of stuff still unfinished. Tomorrow I need to accomplish (if at all possible):

Ugh. It almost looks like I haven't done anything! I do have a nice core game engine with most of the functionality I need. If I had started with an existing game framework a lot of time could have been saved.

A lot of time was spent on graphics, and a lot of time will still be spent of even more graphics, along with other media. If not for all the graphics and animation I need to do I could be done lightning fast! The way my game engine is designed I could code up a dozen new game objects in under an hour, but the graphics and animation for them will take so much longer. Maybe I'm trying to be a little to neat with my pixel art.

Can this be PyWeeks (plural) instead?