By the Moon!

So its been a long night. The team convinced me that dynamic grass is something they really wanted. I didn't think it would be easily done but it just sorta flowed out of me. By the end however I was fried. Pekuja's moon gave me some motivation to tackle making all entities throwable but I was too cooked. He figured it was straight forward and pulled it off. So for now we're looking pretty good, if we can get a ton animation work, entity logic, some sound and interface work done, we **just** might pull it off. No promises.