Graphics and pathfinding
We have enough graphics to constitute a style for the game now, and we also have a unique pathfinding algorithm. Although I would not be surprised to see some of our plans scaled back a little, I'm still optimistic at this point.
If you're interested in multiagent pathfinding or hungry zombie rabbits you can check out our video.
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I love that!
I love how the best ai techniques are the simplest. Nice job implementing it, it looks like the best fit for the game. Your artist also has skills!
richard on 2009/04/30 02:30:
Cool, and love Jessica's art!