Day 2 Progess for Tabby
mespringfield on 2009/04/28 01:40
of GNAG's Not A Game
Here's what I managed to get done on day two:
- Game and level data is now loaded from text files.
- Implemented image loading and texture mapping.
- Game world consists of a lawn and some fences. More objects (bushes, flowers, trash cans, etc) to be added later.
- Can move a placeholder model (representing a cat) around on the lawn. No collision detection yet.
- Can render a hexagonal grid on the lawn when in battle mode.
I'm doing a minor re-write of some of the code (figured out how to organize things a little better). Hope to have a screenshot posted in a day or two - right now the game world looks rather vacant.