Threads of Fate: some bugs or anomalies
Some can be real bugs, other not implemented code. Anyway:after clicking a character to select it, the green frame dont show till you move the mouse.
sometimes the 'next character' will skip one or two characters in the party.
sometimes clicking over a character dont select him, but clicking in the hud element for the character does it.
party pawns can move over a position where an enemy stands.
sometimes party pawns can move to a position where another party pawn stands.
dotie with bow, having APs can not fire.
lodo cast energy bolt: bolt apear over lodo position, not over enemy.
Two tracebacks: one the known
[...]
File "D:\pygame\threads-of-fate-2.3\gamelib\success.py", line 20, in __init__
[self.party.items.append(i) for i in character.pack]
AttributeError: 'PC' object has no attribute 'pack'
The other:
EnergyBolt: 4 damage to PC Lodo health=-10 PC Lodo health=-10 damaged 4 Traceback (most recent call last): File "run_game.py", line 9, in main.main() File "D:\pygame\threads-of-fate-2.3\gamelib\main.py", line 66, in main director.run(cocos.scene.Scene(MainMenu("Threads of Fate"))) File "D:\pygame\threads-of-fate-2.3\cocos\director.py", line 296, in run event_loop.run() File "D:\pygame\threads-of-fate-2.3\pyglet\app\win32.py", line 63, in run self._timer_func(0, 0, timer, 0) File "D:\pygame\threads-of-fate-2.3\pyglet\app\win32.py", line 84, in _timer_f unc sleep_time = self.idle() File "D:\pygame\threads-of-fate-2.3\pyglet\app\__init__.py", line 193, in idle window.dispatch_event('on_draw') File "D:\pygame\threads-of-fate-2.3\pyglet\window\__init__.py", line 1217, in dispatch_event EventDispatcher.dispatch_event(self, *args) File "D:\pygame\threads-of-fate-2.3\pyglet\event.py", line 340, in dispatch_ev ent if handler(*args): File "D:\pygame\threads-of-fate-2.3\cocos\director.py", line 306, in on_draw self._set_scene( self.next_scene ) File "D:\pygame\threads-of-fate-2.3\cocos\director.py", line 362, in _set_scen e self.scene.on_exit() File "D:\pygame\threads-of-fate-2.3\gamelib\level.py", line 654, in on_exit super(Level, self).on_exit() File "D:\pygame\threads-of-fate-2.3\cocos\cocosnode.py", line 459, in on_exit c.on_exit() File "D:\pygame\threads-of-fate-2.3\cocos\layer\base_layers.py", line 90, in o n_exit super(Layer, self).on_exit() File "D:\pygame\threads-of-fate-2.3\cocos\cocosnode.py", line 459, in on_exit c.on_exit() File "D:\pygame\threads-of-fate-2.3\gamelib\actions.py", line 302, in on_exit self.result() File "D:\pygame\threads-of-fate-2.3\gamelib\actions.py", line 415, in do_hit self.spell.do(self.level, self.character, self.cell, self.other) File "D:\pygame\threads-of-fate-2.3\gamelib\magic.py", line 88, in do other.apply_damage(damage) File "D:\pygame\threads-of-fate-2.3\gamelib\character.py", line 439, in apply_ damage self.dispatch_event('on_character_damage', self, old_health, damage) File "D:\pygame\threads-of-fate-2.3\pyglet\event.py", line 340, in dispatch_ev ent if handler(*args): File "D:\pygame\threads-of-fate-2.3\gamelib\level.py", line 135, in on_charact er_damage sprite = self.get_sprite(character) File "D:\pygame\threads-of-fate-2.3\gamelib\level.py", line 113, in get_sprite return self.character_sprites[character.name] KeyError: 'Lodo'
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