Threads of Fate crashes..
I tried to attack an enemy and then the game crashed. The mage was dead - maybe that's related. ;)Traceback (most recent call last): File "run_game.py", line 9, in main.main() File "threads-of-fate-2.3/gamelib/main.py", line 66, in main director.run(cocos.scene.Scene(MainMenu("Threads of Fate"))) File "threads-of-fate-2.3/cocos/director.py", line 296, in run event_loop.run() File "threads-of-fate-2.3/pyglet/app/xlib.py", line 94, in run sleep_time = self.idle() File "threads-of-fate-2.3/pyglet/app/__init__.py", line 187, in idle dt = clock.tick(True) File "threads-of-fate-2.3/pyglet/clock.py", line 698, in tick return _default.tick(poll) File "threads-of-fate-2.3/pyglet/clock.py", line 295, in tick item.func(delta_t, *item.args, **item.kwargs) File "threads-of-fate-2.3/cocos/cocosnode.py", line 688, in _step action.step(dt) File "threads-of-fate-2.3/cocos/actions/base_actions.py", line 101, in step self.update( min(1, self._elapsed/self.duration ) ) File "threads-of-fate-2.3/cocos/actions/base_actions.py", line 346, in update self.actions[ found ].start() File "threads-of-fate-2.3/cocos/actions/instant_actions.py", line 134, in start self.func(*self.args, **self.kwargs) File "threads-of-fate-2.3/gamelib/actions.py", line 298, in done self.attack.level.scroller.remove(self) File "threads-of-fate-2.3/cocos/cocosnode.py", line 400, in remove self._remove(obj) File "threads-of-fate-2.3/cocos/cocosnode.py", line 410, in _remove child.on_exit() File "threads-of-fate-2.3/gamelib/actions.py", line 302, in on_exit self.result() File "threads-of-fate-2.3/gamelib/actions.py", line 187, in do_hit self.other.apply_damage(damage) File "threads-of-fate-2.3/gamelib/character.py", line 439, in apply_damage self.dispatch_event('on_character_death', self) File "threads-of-fate-2.3/pyglet/event.py", line 340, in dispatch_event if handler(*args): File "threads-of-fate-2.3/gamelib/level.py", line 198, in on_character_death director.replace(success.Success(level)) File "threads-of-fate-2.3/gamelib/success.py", line 20, in __init__ [self.party.items.append(i) for i in character.pack] AttributeError: 'PC' object has no attribute 'pack'
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