Successful blitz, too little too late
Unfortunately, we haven't had much time lately to work on the game, and what little time we did have, we didn't use. We worked on it more this weekend than we have in the last few months. As far as time management goes, it's too bad that we didn't focus on that until a few days ago, but what we were able to do in that amount of time when we really did focus on time management, was great. We did more in the last few days than we've done in some pyweeks in fact.The game is obviously unfinished, and likely very confusing to play. It has changed a lot from the original version, as an effort was made to give the player actual things to do and micro manage, instead of having it feel like you just sit back and watch things. Instead of controlling a faceless entity, you control a person who can walk around and interact with things. If you read newdesigntoruletheworld.txt there is a better idea of where we are going, along with a story that you won't find in the hastily written readme.
The control so far, is mostly limited to building buildings (interact with the tower, get a flag for the building you want to make, walk to where you want it built, and press space to drop the flag), and hiring and firing workers at each building.
Important: At the last minute, I mistakenly forgot to add flags for making houses or new towers. These can be instantly added by pressing "A" or "S" respectively.
There are no longer away missions like there used to be, as the landscape is continuous in either direction. Explorers and soldiers are planned, but we ran out of time :) The goal of the game is basically to make a thriving city, more goals are also planned, hehe. The most unique features are the day and night system (where people work at certain times and go home at night), and being able to help out carriers by moving resources around.
Work on this is far from over, but at least we finally know where we are going. Hopefully it will be more complete in the next pyggy, if games can be entered repeatedly.
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visitation_trunk_final.rar
Hopefully that one works.