First Preview Screens of 'Corsair'
As with our previous Pyweek entry the real work starts the Friday night after work. I forsee no sleep in the next 48hrs =(Anyway, since we havent been posting much WIP yet of in-game gameplay we've put together a screenshot so far of a typical senario from within Corsair. Please ignore the character at the bottom of the window, it's merely a placeholder while TheDon illustrates the 4 main races of alien in the universe.
So far we've got intro down 100%. User interface, backend server, chat and database almost ready. Just putting the sytem through a few possible gameplay scenarios. We've definately got our work cut out for us.
Without further adieu, here's the first gameplay screenshot of our project 'Corsair'. We hope you enjoy!
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"In a distant, remote blue planet there existed infamous legends and wise tales from thousands of millenea ago. Tales of men who sailed the open waters in search of merchant ships for promise of great wealth and power.
These men were vagabonds though often sanctioned by an opposing King or legion. These men were known as privateers, more commonly referred to as, a Corsair."
Trixsta has been on holidays the last week (lucky) but not from us! We've pretty much given him a massive list of 3d models we will be requiring to populate the universe. Scouts, Cruisers, Probes ans Starships have all been created (4 times due to four unique races). We're really trying not to waste too much time 'perfecting' small graphical things for now, instead we're just putting everything in the system and if we get time towards the end, we'll start to fine tune.
As i'm not a programmer, I was able to utilise the 3D elements with just about any other type of media (PNG, OGG)to construct the opening sequence (almost) by myself.
Simon would definately be the best person to talk to about this however, he is contactable at simonwittber(at)gmail.com
ciw42 on 2006/03/31 14:46:
Wow! That's looking mighty sweet.