First Preview Screens of 'Corsair'

As with our previous Pyweek entry the real work starts the Friday night after work. I forsee no sleep in the next 48hrs =(

Anyway, since we havent been posting much WIP yet of in-game gameplay we've put together a screenshot so far of a typical senario from within Corsair. Please ignore the character at the bottom of the window, it's merely a placeholder while TheDon illustrates the 4 main races of alien in the universe.

So far we've got intro down 100%. User interface, backend server, chat and database almost ready. Just putting the sytem through a few possible gameplay scenarios. We've definately got our work cut out for us.

Without further adieu, here's the first gameplay screenshot of our project 'Corsair'. We hope you enjoy!

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Comments

Wow! That's looking mighty sweet.
Oops, i forgot to post our text teaser too. It's basically in intro to explain the name of our title. We will try and work into the final product somehow:

"In a distant, remote blue planet there existed infamous legends and wise tales from thousands of millenea ago. Tales of men who sailed the open waters in search of merchant ships for promise of great wealth and power.

These men were vagabonds though often sanctioned by an opposing King or legion. These men were known as privateers, more commonly referred to as, a Corsair."
OooOooOo... pretty!
looking gooood :D
Thanks guys! Sorry I keep forgetting to mention some other imporant things that have been happening. We've been lucky enough to get Tom Pope (Quido) to help out again with music. He's created 2 tracks so far which are fantastic, should really set a good mood.

Trixsta has been on holidays the last week (lucky) but not from us! We've pretty much given him a massive list of 3d models we will be requiring to populate the universe. Scouts, Cruisers, Probes ans Starships have all been created (4 times due to four unique races). We're really trying not to waste too much time 'perfecting' small graphical things for now, instead we're just putting everything in the system and if we get time towards the end, we'll start to fine tune.
Out of curiosity, what type of 3d models do you guys use and how do you load 'em up? I was looking into this for our game and it just seemed too overwhelming for too little reward.
Hi Jay, we're just using standard OBJ format models with JPG textures. I understand your pain, we wanted to get into 3D straight away and found that with all the new possibilities of 3d there ended up being a whole pile of issues too. We're using Simon's game toolkit (SiGL) for the referencing and placing of the models just like ordinary 2D objects.

As i'm not a programmer, I was able to utilise the 3D elements with just about any other type of media (PNG, OGG)to construct the opening sequence (almost) by myself.

Simon would definately be the best person to talk to about this however, he is contactable at simonwittber(at)gmail.com
Sweet :) Thanks. It's too late for us to do that now, and our 2d renders look pretty enough for my taste but I'll look into it for next time around. Thanks again.
Hiya jay, Trixsta here. If you are finding it a little hard to get your 3d models looking right or need info on the obj file format. Open up an obj file with a text editor and refrence it to this web page. http://astronomy.swin.edu.au/~pbourke/dataformats/obj/ It's got alot of handy info. As for the hassle of using 3d models. I have heaps of experience and "patience" with them. I helped out a friend who was making a Total Conversion for 'Total Annihilation', 'Quake 2', 'Battlezone 2' and the ever dreaded 'Homeworld'. If u want Overwhelming, try make a single ship from scratch and put it into Homeworld [without liflist and a mex editor]. I swear i pulled alot of my hair out in those days. Moral of the story... Once you get it right once, your set. :) If ya wanna e-mail me about it my email is kannsaki@gmail.com