More Progress!

At the moment all there is besides the tiles and walls is a little copter that flies around. Time to add some enemies I think! Got the spawn points working and added steam to them, as well as a ventilation system to save you from being overrun with steam. Also, I put some shields in which you can move through, but the bad guys have to shoot them down to get past. The enemies are pretty stupid (they're not designed to be smart) but still produce interesting behaviour.

Phew!

On top of that, add a few animated explosions for death animations, projectiles and random events to mix it up. The temperature guage at the moment is just the red rectangle on the bottom right. Very crude, but effective.

Then add the ability to pause, a crude level editor, the ability to switch between levels and restart levels, death and game over and a unique scroll-over menu system.

We're looking more and more like a real game, baby!

Ok, well at the moment there is only one-and-a-half levels and no sound. Hopefully I can get these fixed by submission time. If anyone could recomend some sounds that may be used for the purposes of pyweek, that would be fantastic.

Well, I'm really happy with what I've got so far, and from the look of the other screenshots everybody is doing really well. Congratulations! This is certainly the best Pyweek since the last!