pure python 3d physics

Messing with 3d, it would be nice to have a pure python 3d physics lib ala ODE but minus the C bindings.. anyone encounter this at any point?

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Physics is very competently expensive, i think it would be very slow in python.
So i suggest to sticking to pyODE or panda3d's ODE bindings.
You can also try doing physics on the GPU but still that would require some sort of bindings to get to the GPU itself either though shaders or the NVdia's CUDA.