Physics is very competently expensive, i think it would be very slow in python.
So i suggest to sticking to pyODE or panda3d's ODE bindings.
You can also try doing physics on the GPU but still that would require some sort of bindings to get to the GPU itself either though shaders or the NVdia's CUDA.
Treeform on 2008/08/29 23:13:
Physics is very competently expensive, i think it would be very slow in python.So i suggest to sticking to pyODE or panda3d's ODE bindings.
You can also try doing physics on the GPU but still that would require some sort of bindings to get to the GPU itself either though shaders or the NVdia's CUDA.