Getting there :)
Now with working main menu, saved options, three new static object tiles, and working load/save from the level editor.
Gameplay (tomorrow's job) will be a puzzle game of sorts. Levels will contain terrain and objects, but by default no track or trains. Track pieces will fall from the sky tetris-block style, and you will have to guide them to where they're needed - they can only be placed on empty grass, or on older track pieces. Each time you make a valid loop of track, a train will appear, netting you a bonus :)
Possible level goals could include creating a certain number of trains within a time limit, creating a single track loop to join all the stops in a level, etc. Another possibility is to have a running timer, attempting to create trains every minute (for example); if when the timer next comes round there are no free track loops and you have not completed the level's objectives, you will lose a life.
I've yet to see what will work best, but once I get controllable pieces, I'm sure I'll figure something out.
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Comments
One of the most original game ideas out there!
Can't wait to play.
richard on 2006/03/31 02:32:
Nice graphics, and sounds like a cool game idea!Note that one of the pixel art sites linked from the pygame resources page has iso art of trains (and buildings, etc) if you wanted to use that.