Our hints about a succesful game
Hi!Our team participated so many (if not all) of the PyWeek challenges, with better and worse ratings too. Having seen the winning entries, and ourselves having failed quite a few times, we gathered some experience about prospective games. I put a small article on our fresh blog http://mindless-labs.com/blog, sharing the important points of this experience.
We would be happy to hear your comments, and also read your detailed opinion.
Good luck! (log in to comment)
ron
Comments
First, of course, the 3d art is a matter of opinion of course, as is networking, IMO.
Second, the networking one. Last time around we had an awesome game I think, and the only thing we had planned we didn't finish was the networking and a bit of the interface. It wasn't the game wasn't done or balanced, we had 2-3 days alone for the networking. Yes it failed, but that was because we were trying some new approaches to it, so we could learn, instead of just doing as we had before. And from what I have seen, assuming you do it correctly, networking is a major bonus - assuming you have the time ;)
And lastly I don't get the last one very well ;) Some of the best games haven't been *terribly* innovative, but they were incredibly well done, and they followed the rules, others have, it is a toss-up a lot. People always rate down, even if they don't DQ, for breaking rules...
Overall, though, I like it and it is an interesting read :) Thanks :)
Martin on 2008/08/28 13:02:
All excellent advice, in my opinion.
The only thing I'd have put differently is your comment on 3d graphics. In my opinion, 3d graphics aren't hard. They're different, but not inherently hard. I personally can't do pixel graphics to save my life, which is why I stick to vector stuff and 3d. It's all about playing to your personal strengths. If you're a Blender whiz, but fall to pieces when faced with Photoshop, then go with what you know.