One day to go, much to be done
We managed to rebuild a much more useful engine, or at least node class plus a few functions. This latest screen shot shows our sprite loader/animation creator. at present, the user may select a node, rotate it, and save the resultant coordinates in an external text file. The user may also load in an exported set of coordinates. 90% of our art assets are done and our sounds are at about the same point. RoadKill and myself now bear teh brunt of the work to be done. I'm honestly not expecting a full game done by midnight, but an interactive program will do.take care and have a good night:)