Wasn't to be
I've posted some screenshots of our pyweek attempt. It's a platformer (platformer #7 this year?) where you have to collect various parts of your dismantled robot girlfriend (robots aren't allowed girlfriends) and assemble her and escape. There's a space shoot-em-up bit to fly between platforms, which I just started on. We got chipmunk physics working, some nice particle effects, paged level loading and switches that operate doors, which you can trigger with crates when you can't get to the door before it closes again.The plan was to build puzzles based on this and a few other elements, implement some baddies etc. Maybe work on a level designer.
Unfortunately my team mate has been busy with work and his kids and so coordinating things has been difficult. It's too late to do it all on my own now so we're dropping out. I can see why working in a team isn't considered an advantage! I'm a bit sad to be quitting really, but i've learned a lot about opengl and enjoyed the bits i've got working. I'll be back next time. Good luck everyone. I'll still be playing the games on Sunday, so i'm looking forward to that. bye for now.
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keeyai on 2008/04/04 18:06:
Sorry it didn't work out Hillman. :( I was looking forward to yours, just because of how awesome your team name is. We will see you around on Sunday, and in the next pyweek!