We can render objects!

After much effort in building a VertexArray type and other things... We can finally render OBJ files, and rather quickly at that.

The object in the screen shot has 12000 polygons. I'd like to work out a way to create an animate-able OBJ file, by groups parts of the model using different names, and applying transformations to them. Then we can have a robot with moving parts!

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Some of the shading doesn't look right along that seam...