We can render objects!
After much effort in building a VertexArray type and other things... We can finally render OBJ files, and rather quickly at that.
The object in the screen shot has 12000 polygons. I'd like to work out a way to create an animate-able OBJ file, by groups parts of the model using different names, and applying transformations to them. Then we can have a robot with moving parts!
(log in to comment)
richard on 2008/04/02 20:56:
Some of the shading doesn't look right along that seam...