Puzzle Engine Practically Complete! (Screenshots)
So, I've been working diligently, and I've got the majority of the part of my game engine that handles the puzzle aspect of my game done. I have weight-activated switches coded in, and I have blocks that are affected by gravity, in both the positive and negative directions.The robot also has a new ability. You can now use it to push objects that are level to your character and in a direct line of sight. Yea, it's simple beyond simple but hey, I'll take my victories where I can get them. I'm trying to find some creative uses for this ability, and I've come up with a few good ones.
I've also got screenshots!
Debug Level 1
Debug Level 2
The resolution is low. Yea, I know. I'm lazy and on top of that I'm miserable with graphics. If I get done early, maybe I'll pretty things up and double the resolution.
Oh, and if you're wondering about the hammer and sickle, well, I'm probably going to go with some sort of Soviet theme (I've actually toyed with the idea of sub-titling the thing "Great Soviet project for make better human-robot symbiosis in order to being of used for make magnificent army of the motherland", but I'm fearing that might be too much stupid and not enough just plain ridiculous). So yea, anyways, it seemed that it would be a fitting background for the debug levels.
And as far as combat goes, I'm probably just going to give the puzzle solving abilities offensive capabilities. That way I'll be able to have more time to refine the engine and create as many puzzles as possible.