Got my idea and some basic engine and gameplay

H'ok so. I've never finished a full game in python (although I have some near complete prototypes if I'd bother to finish the levels), and I figured I might as well give myself a reason to make a full game. I had a feeling the robot theme would win, but I actually didn't come up with my idea until about 12 or so hours ago.

I love platformers, and most of my work has been there, so I figured that would be a good starting point. Then I decided to incorporate a sort of human-robot symbiosis element into the game for the purpose of puzzle solving and for some simple 2d shooter stuff, so that it wouldn't just be a platformer.... with a robotic main character.

It's coming along quite nicely on the coding side, and I already have my engine prototyped. As far as I can see, it'll just need refinement (and a lot of it). I've also got the robot and human playing quite nicely with each other, and at this point, I hope that most of my future hurdles will be level design and graphics.

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Hmm, platformer + puzzles + shooting = my kind of game. The symbiosis sounds interesting. Is it like lost vikings, where you swap character control back and forth, or does the robot have ai that the player has to try and work with? I'm intrigued either way.
The robot and player are both onscreen at once, and I'm toying with the player having control over the robot's actions, but only sort of a indirectly-influenced AI type of thing. The puzzle solving will probably not be that AI-based, more-so just using techniques and tools that the robot has in order to supplement the puzzle solving. Having really active AI kinda defeats the point of creating puzzles.

As for the combat, I'm not entirely sure how I want to do it. I'd prefer to have it where the player chooses a style of AI for the robot (or possibly somehow creates one) that supplements how they want to play. However, that's probably overly ambitious.

But hey, who knows, it just depends how long it takes me to get the core game play elements down and semi-polished. I've done some stuff similar to this before, so there aren't too many things I'm anticipating I'll have to learn from scratch.

Sounds interesting with the indirect control idea.