Slow Start
I've had a cold for a few days, so I haven't accomplished as much as I hoped I would ... hopefully I get better soon enough to be able to actually make a game!
I don't know yet what sort of game I want to make, but here are some possible character designs that I might use. The top picture shows them at a resolution suitable for sprites on a 1024x768 down to possibly a 640x480 resoltion screen. I plan on trying to use Pyglet, so the sprites should be able to look nice and anti-aliased.
(log in to comment)
Comments
Thanks. They were done in Blender, if anyone was wondering. They were done fairly quickly, but I ended up wasting a lot of time tweaking materials.
There are still a few things I need to do to the skeletal rigging (inverse kinimatics) before I begin animating them, but that shouldn't take too long. One good thing about 3D is that I can easily reuse the skeleton and animation for other characters, and with such a simple style each character would only take a few minutes to make.
irskep on 2008/03/30 21:47:
Those look glorious.