Slow Start

I've had a cold for a few days, so I haven't accomplished as much as I hoped I would ... hopefully I get better soon enough to be able to actually make a game!

I don't know yet what sort of game I want to make, but here are some possible character designs that I might use. The top picture shows them at a resolution suitable for sprites on a 1024x768 down to possibly a 640x480 resoltion screen. I plan on trying to use Pyglet, so the sprites should be able to look nice and anti-aliased.

Robot and innocent bystander.

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Those look glorious.

Thanks. They were done in Blender, if anyone was wondering. They were done fairly quickly, but I ended up wasting a lot of time tweaking materials.

There are still a few things I need to do to the skeletal rigging (inverse kinimatics) before I begin animating them, but that shouldn't take too long. One good thing about 3D is that I can easily reuse the skeleton and animation for other characters, and with such a simple style each character would only take a few minutes to make.

Woo !