2 hours to go and I'm feeling contemplative.
Hey there. I'm new.We're new.
I've never entered PyWeek before. I learned Python about a month and a half ago. I have years of game programming experience, but I haven't completed anything substantial since this school year started. Fortunately, I'm working with what might be a great team. I've never worked with any of them before, and I hope we all live up to each other's expectations.
We've got a kickass design bouncing around between us that will work for 4 of the 5 themes. We're experienced programmers. My only worry is that this is a busy week for all of us. I have two exams this week and a 30 page paper due in three days. How the hell am I going to squeeze in type for this thing?
I really want to use pymunk, but I can't get it to work at all. It doesn't like my PyWhatever.dylib, even though I followed the instructions for Mac OS X to a T. Looks like we'll be implementing our own physics engine. I'm not too worried, though - the design is already between my ears, and in our game, everything is a sphere, so it shouldn't be that bad. Even if the spheres are sometimes stuck together.
PSA: If your game uses PyGame, I won't be able to play it. I've tried to install it five times. MacPorts always fails halfway through on some component or other, and the .pkg installer complains that I don't have "System Python 2.5," even though I do have an up-to-date Python installation. If anyone knows how to fix it, be my guest, but frankly I'm sick of it.
PyWeek Resolutions:
-No obsessive news/forum reading
-Less putzing around and more puttin' my nose to the grindstone
-Don't get last place
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Comments
Writing physics engines is fun! On the other hand, they can easily become a major source of endless time-wasting tweaking that is better spent on other things.
That's sad that you can't get pygame to work :( As much as pyglet is gaining in popularity, I expect that half or more of the games will be using pygame. Although this could be the pyweek that pyglet takes the crown!
That's sad that you can't get pygame to work :( As much as pyglet is gaining in popularity, I expect that half or more of the games will be using pygame. Although this could be the pyweek that pyglet takes the crown!
CPUFreak91: You just linked me to the .pkg installer I said I already tried...
"-No obsessive news/forum reading"
That's gonna be a hard one for me too.
That's gonna be a hard one for me too.
irskep: Sorry, I just noticed that that page was updated for Pygame 1.8. When I last viewed it, the only version there was Pygame 1.7.1, which was compressed in a .dmg.
CPUFreak91 on
2008/03/29 22:43:
Have your tried some pre-built Pygame binaries for Mac OS X? http://rene.f0o.com/~rene/stuff/macosx/