Back in the (coding) saddle

OK, I'm back in front of my PC and ready to get some serious coding done. This evening's goals are: Basic particle system - Primarily for smoke/steam, but also maybe for sparks and explosions if I'm still in the mood after I've got the smoke working. Simple sprite animation system - All I really need for this game is some basic stuff based on the direction and speed of each sprite, but I'll probably try to make it a little more general. Path following for sprites - Not really needed for the game itself, but it'll be handy for special effects etc. Want the sprites to be able to move towards/between specified points, with specific acceleration and inertia. Also want them to optionally slow down as they approach the destination point to allow them to stop exactly on it. After that, it's time to start on the artwork. Probably rip some temporary stuff from the arcade game on which my entry is based (all will be revealed very soon!) just to use whilst I'm setting up the game framework.

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Well, it's now around 4.5 later, and I've not had chance to do anything other than scribble a few notes on a piece of A4. As I'll be busy doing other things for most if not all of tomorrow, I've decided to finish the three coding tasks as planned before calling it a night. I'll probably wake up tomorrow face down on the keyboard.