bailing out
Unfortunately I'm not going to be able to upload a completed game. My idea for the game was too ambitious. I did suspect that from the start, but I tried anyway. I ended up with a nice simulation that has no game component whatsoever.
I had a good time and some useful things were learned (pgu GUI stuff) and written (a cellular automaton implementation in C with Python bindings, not integrated with the game yet). Plus, I have a reasonably nice simulation framework!
The simulation currently looks like this:
It has population dynamics, wild plant domestication, war and peace. New maps can be generated using an external tool (not written by me) called fracplanet and then plugged in. I hope to extend the domestication system and also allow animal domestication. Then I need to add technology, add trade, and basically tweak it endlessly.
After this I can figure out some god game mechanics that allow people to twist the fate of the world. So far the only "game" is the game I've been playing myself - tweaking the rules of the simulation and seeing what would happen.
If anyone is interested in learning more, please let me know. Next pygame I'll get less ambitious and actually finish a game again!
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paulreiners on 2007/09/08 18:00:
I'd be curious to know how you used cellular automata in your game and what type of cellular automaton you used.