Day What, Five Now?
I'm vaguely hosed, but I have a working demo of a barebones Breakout game, done from scratch, which is not to be sneezed at. Much.Blocks are in play and disappear when they collide with the ball. The paddle moves with the mouse and collides with the ball. Bounds checking is well done, collision response not so much: the first trial only worked in one direction, the new version is a complete catastrophe.
Goal for Sometime Saturday Morning: Implement proper collision checking, lives, and a score system. Once that's done, twist it somehow and call it Ready To #*@!, er, Ship. A week before impending nuptials is Not the proper time to be doing this.