Wow, this is getting tiresome!
At the start of this project I had a pretty grand vision as to what this game will be like. I may have bitten off a little more than I could chew ... but I'm going to press on anyhow.
I used a few unconventional techniques, which I have to wonder if they would be the best way of going about things. For example, I decided to try to convert a black and white pixel map into a normal map describing the surface of the terrain at each point. I ended up spending all day yesterday writing the conversion program. It works ... though the normals are a little noisy and a few places on the map don't have as good of normals as I would have liked, but it'll have to do.
If you are wondering why I am typing this instead of working, it's because, after a few days straight of programming I feel I need a little break ... which I cannot afford to take.
Well, I should get back to the old grind stone. I still don't have anything that's really playable yet, but I expect to have a player controlled character by the end of the day.