DNA Replicator is official
And with 2 and a half days to spare.
I added a tutorial level, based on advice from alex. I did not add any music or sound effects. Think about it: do you hear any sound from microscopic things? I don't think so! Plus I'm an audiophobe.
I also varied the victory messages to give the gamer a little bit better of a payoff for doing well, and made a few minor interface improvements. Otherwise, it's pretty much the same game as it was two days ago.
Barring any bug reports, it won't change any more.
BONUS TIP: If you want to see the pretty animation without the hassle of hitting the vi keys, find the line "autotap=False" in main.py, and set autotap to the percent of automatic hits you want. For example, "autotap=0.75" will automatically hit 75% of nucleotides. "autotap=1.0" will hit all of them.
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0 0 1317996136097918674820520708617011200Something's not right :)
Well... I found a bug. When I play tutorial and lost:
Traceback (most recent call last):
File "run_game.py", line 16, in
main.main()
File "/home/ceportela/Desktop/pyweek/DNAReplicator-1.2-src/lib/main.py", line 231, in main
scoreboard(score,hits,nbases)
File "/home/ceportela/Desktop/pyweek/DNAReplicator-1.2-src/lib/main.py", line 705, in scoreboard
if reward2 is not None:
UnboundLocalError: local variable 'reward2' referenced before assignment
I know, I know. I would have to win. Is very easy!
richard on 2007/09/07 05:37:
Sorry, but on OS X under Python 2.5: