End of day 2 - We might know what to do now
After playing with Chipmunk/pymunk and QGL yesterday and trying to put together some base code (and figuring out what to do) we put together something more game-like today. Just take a look at the nice screenshot in the bottom of this post! Bouncing balls, red squares, a green arrow and "twisters". Sure looks like a twisted game! ;)
Today we also learned to not set the shape id in code (shape.contents.id), and certainly not set the id so several shapes shared a single one (wow, that bug took a loong time to find). Otherwise the physics seem to work ok for our needs.
btw, are we the only entry using QGL? Its a small OpenGL scenegraph found here: http://pypi.python.org/pypi/QGL/9