Oh, what a start

Hi!

This was really terrific. I knew I couldn't get the theme until 11.00 local time (9.00 Greenwich), so until now, I didn't know what the theme was.

I had planned to sleep long, so I am well-rested and work throughout the night Sunday-Monday - but no, I woke up far too early and couldn't get back to sleep - so my concentration is kind of less than it would need to be.

Anyhow, since 6.00 (4.00), I have started developing the basic routines - or at least I tried.

First painful discovery was that __main__ did not allow me access to the globals as I thought it would. The global command doesn't allow being macroed out, so Python offers you really no choice in this entire affair. (Geesh, so I have to be extra-careful not to have any accidental locals wreak havoc).

Well, with that out of the way, it was time for me to pay first tribute to sleepiness: Wrong kind of brackets used in dictionary definition and it took me ages to notice the mistake.

So, the first few hours were not that splendid. Well, I guess this only means that things will get better :)

Anyhow, my method for centralizing keyboard (and later pad input) while allowing for individualization seems to be working fine.

Now that I know the theme, the next thing should be making a simple main menu screen (after determining the name for the game) and completely implementing the main menu (it is kind of half done, even without displaying anything, because I used to to test keyboard input)

Then a small dummy tile set and off to map mode module coding (well, at least I have already prepared one of the globals needed to hold the map data, so that is taken care of)

And finally, I think my head is finally clearing up. So, I may have had a bad start, but I am not out of the race yet. :) :)

Deathworks