PyWeek - ThEdA_P6
25% respondents marked the game as not working.
|RoboMinions(Win32).zip||3.25 Mbytes||gizmo_thunder||2008/06/23 04:21|
|RoboMinions-1.2.zip — final||1.51 Mbytes||gizmo_thunder||2008/04/05 17:53|
|Added Score Stuff save scores and removed the annoying background music :)|
|RoboMinions-1.0.zip — final||942.72 Kbytes||gizmo_thunder||2008/04/05 09:36|
|enemy1.png||3.48 Kbytes||gizmo_thunder||2008/04/04 16:59|
|e3_i3.png||4.66 Kbytes||gizmo_thunder||2008/04/04 16:58|
|m_i1.png||2.00 Kbytes||gizmo_thunder||2008/04/04 16:54|
|e2_i1.png||7.77 Kbytes||gizmo_thunder||2008/04/04 16:53|
|e1_i3.png||8.14 Kbytes||gizmo_thunder||2008/04/04 16:53|
|robo_minions2.jpg||45.15 Kbytes||gizmo_thunder||2008/04/04 16:38|
|robo_minions.jpg||46.61 Kbytes||gizmo_thunder||2008/04/04 16:37|
|Game in Action|
|robo_minions1.png||192.68 Kbytes||gizmo_thunder||2008/04/03 09:23|
Monday 07 April, 2008
[ gizmo_thunder @ 11:06 ] The Final Version Features
Hi, I just wanted to thank kfields, saluk for their comments on my game. I worked and improved the timing and have improved the ui for the key display just before the deadline :). Hope it is better than before. Check out the latest screen shots
Sunday 06 April, 2008
[ gizmo_thunder @ 13:51 ] Hash required?
Hi, i was wondering if posting the md5 sum is mandatory?...
Saturday 05 April, 2008
[ gizmo_thunder @ 09:07 ] Unable to Create EXE
I was trying python setup.py py2exe it says it's not able to find main module. Is anyone else facing the same issue?
Friday 04 April, 2008
[ gizmo_thunder @ 16:48 ] Updated Graphics
Today i have worked on updating the graphics and putting all the pieces together. The game now has 5 playable levels, enemy AI kinda works (it's definitely dumb.. but it works). I thought giving Rhythm inputs would be easy.. but turns out it's kinda hard when you have multiple keys to press.. I have used 'F' and 'J' keys for the initial levels.. for the rest 'D', 'F', 'J' and 'K' .. .Trust me its' hard to get these keys right :)... So here goes .. the screen shots..
Thursday 03 April, 2008
[ gizmo_thunder @ 11:31 ] Still a Lot to Do.. :)
Well as always.. there is still a lot of stuff to do for the game... Enjoy my first screen shot, might change the bots in there if i get time. Still to add enemies and animations for them.. and collision detection and ofcourse the menu is to be done too. hope to complete soon.
Tuesday 01 April, 2008
[ gizmo_thunder @ 07:20 ] Rhythm Input
Is is expected that the rhythm games use a very few keys for the input? or do you guys think its' a good idea to make use of the whole keyboard? I was actually thinking about using up the whole keyboard (i.e, randomly generating the keys to be pressed by the user) Do you think music is important for a rhythm game? i was collecting some music for the game but nothing really impressed me.
Monday 31 March, 2008
[ gizmo_thunder @ 09:55 ] Rhythm Input Done
I have completed writing the class which controls the rhythm inputs for my game. The premise of the game is simple, you are a scientist who wants' to take over the world. You build robots and send them to take out any resistance you face. Your control over the robots is based on how well you time the key strokes. Time them well enough and your robots will go on rampage and finish the job faster, Miss the rhythm badly and your robots are bound to fail.
Started working on the class for various units. Have to see if this work out or not.. it is kinda inspired from patapon. I can only hope to reach that perfection :)
Sunday 30 March, 2008
[ gizmo_thunder @ 10:31 ] Basic Gameplay
I guess ill' be working on something like a rhythm game.. still have to put a lot of pieces in place. But.. im' working on the input mechanism and stuff. Hope it works out well. Good Luck all.
Tuesday 26 February, 2008
[ gizmo_thunder @ 08:20 ] Finally Created Entry
Have been facing problems with registering entry. Thanks to Richard i'm finally in :) Looking forward to this challenge.