PyWeek - ThEdA_P6 - feedback

Fun Prod Inno Disq N/W Comments
3 3 3 yes

Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/a/Desktop/pw6/src/RoboMinions-1.2/lib/main.py", line 740, in main
game.load_level()
File "/home/a/Desktop/pw6/src/RoboMinions-1.2/lib/main.py", line 482, in load_level
self.bg1 = data.load_img(lines[3][:-1])
File "/home/a/Desktop/pw6/src/RoboMinions-1.2/lib/data.py", line 35, in load_img
return pygame.image.load(os.path.join(data_dir, filename))
pygame.error: Couldn't open data/g_backdrop.png

2 5 5

A really interesting idea, but the game needs a little polish. I really hope you continue this!

1 1 1

Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/facundo/juegos/pyweek/RoboMinions-1.2/lib/main.py", line 740, in main
game.load_level()
File "/home/facundo/juegos/pyweek/RoboMinions-1.2/lib/main.py", line 482, in load_level
self.bg1 = data.load_img(lines[3][:-1])
File "/home/facundo/juegos/pyweek/RoboMinions-1.2/lib/data.py", line 35, in load_img
return pygame.image.load(os.path.join(data_dir, filename))
pygame.error: Couldn't open data/g_backdrop.png

2 3 3

Sorry, just wasn't fun :(

4 3 4

<p>I had a heck of a time getting this to run, and I never did get it to exit correctly (it hangs when I press ESC and I have to kill it manually)

<p>I did enjoy this. It taught me what a terrible touch typer I am :)<br>
The first level was a lot of fun, and I was just barely good enough to eventually get through it. The second level seemed kinda broken. The robots walked but the background envere scrolled, and no enemy ever appeared.

<p>I loved the art style

3 4 2

Fun:
For thefirst 15 minutes or so i had much fun but after that it got repeating.... just more enemies and the the goal to hit the correct key was not holding my motivation for a long time.

Innovation:
Pata Pata Pata Pon :) Nice remake

Production:
You did a really good job. The graphics and animation are very nice and despite Patapon you found your own style. But what is really missing is background music during the levels.

Overall:
What you made during that one week is really great, would be even better with music, but that's just high level criticism.

2 4 3

Cute. Not very challenging. Plus I use a Dvorak keyboard. :-)

2 5 4

Great artwork! The art and the concept were very creative, and I liked it a lot! I had a hard time with the slow pace of the game, and not penalizing early hits (or at least moving at a faster rhythm) could turn this into a really fun typing tutor game! I love the idea of a robot combat typing tutor sim -- that's just fun. :)<br><br>
The combo loss thing is really finicky -- if you lost maybe 1 combo point or maybe as much as half of your combo points, it wouldn't be quite so despairing when you missed a hit and broke your chain. There's not a very high fault tolerance in this game, and as such it tends to be on the stressful side.
<br><br>
I really liked the music and sound effects -- the chanting marching minion robots were incredibly cute, and I loved the way the bad guys looked. It all fit together extremely well, and I'm dead serious when I mean that kids would have a lot of fun learning to type with a game like this. Well done! :)

2 3 4

Looks like a fun concept, but hitting the keys at the correct time didn't seem to really do anything (other than increase the combo). Just random missiles and enemies that can't hurt you? Still, it looks nice and I bet it would be really fun with a little more time invested in it.

1 3 4

I couldn't figure out what relationship, if any, the little rocket firing robots had to the
keypresses. Or was the whole point just to press the key at the right time?

1 1 1 yes

Hava many program's error.
1) File ".../pyweek6-games_04-07-2008/RoboMinions-1.2/lib/data.py", line 35, in load_img
return pygame.image.load(os.path.join("data/", filename))
pygame.error: Couldn't open data/g_backdrop.png

2) File ".../pyweek6-games_04-07-2008/RoboMinions-1.2/lib/main.py", line 193, in get_y
return 377-self.all_frames[index].get_height()
AttributeError: 'NoneType' object has no attribute 'get_height'

I tried to correct the first, but the second.... hmmm

2 3 4 yes

Could not get it working. It says: Traceback (most recent call last): File "run_game.py",
line 16, in main.main() File
"/home/.../Desktop/pw6/ThEdA_P6/RoboMinions-1.2/lib/main.py", line 740, in main
game.load_level() File
"/home/.../Desktop/pw6/ThEdA_P6/RoboMinions-1.2/lib/main.py", line 482, in
load_level self.bg1 = data.load_img(lines[3][:-1]) File
"/home/.../Desktop/pw6/ThEdA_P6/RoboMinions-1.2/lib/data.py", line 35, in load_img
return pygame.image.load(os.path.join(data_dir, filename)) pygame.error: Couldn't
open data/g_backdrop.png After the evaluation above, I saw a post and fixed it; and remade my
ratings. Still marked as DNW because it was a bug in the submitted code

1 2 1

nice

1 2 1

bad

3 4 3

I really like the grahics style. The only thing I'm missing is more levels that use more keys to make things more interesting.

3 4 3

Love the graphics, gameplay is a bit boring. The typing stuff feels very disconnected to the action, I'd like to see something happen when I miss, or something happen when I get a combo, etc.

1 1 1 yes

[manuel] [~/Desktop/pyweek6-games/RoboMinions-1.2]$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/manuel/Desktop/pyweek6-games/RoboMinions-1.2/lib/main.py", line 740, in main
game.load_level()
File "/home/manuel/Desktop/pyweek6-games/RoboMinions-1.2/lib/main.py", line 482, in load_level
self.bg1 = data.load_img(lines[3][:-1])
File "/home/manuel/Desktop/pyweek6-games/RoboMinions-1.2/lib/data.py", line 35, in load_img
return pygame.image.load(os.path.join(data_dir, filename))
pygame.error: Couldn't open data/g_backdrop.png
[manuel] [~/Desktop/pyweek6-games/RoboMinions-1.2]$

2 4 4

Well, it was a nice idea, but I somehow get the feeling that the typing is not very well
balanced... It seemed that some keys I need to press vanished for no reason (just popped up and
disappeared immediately) - symbolizing the event when it is needed to press the key with
closing circles was a nice idea, but it did not make it easier... Production Good, Fun needs
improvement.

2 3 4

This was neat, good sense of style. I found gameplay a bit slow at first, then suddenly super hard (when you went from 2 key typing straight to 8). Also, I think you have some bugs on the typing recognition.

1 1 1 yes

:P Craaaasssh!

$ python run_game.py
Traceback (most recent call last):
File "run_game.py", line 16, in <module>
main.main()
File "/home/----/pyweek6/RoboMinions-1.2/lib/main.py", line 740, in main
game.load_level()
File "/home/----/pyweek6/RoboMinions-1.2/lib/main.py", line 482, in load_level
self.bg1 = data.load_img(lines[3][:-1])
File "/home/----/pyweek6/RoboMinions-1.2/lib/data.py", line 35, in load_img
return pygame.image.load(os.path.join(data_dir, filename))
pygame.error: Couldn't open data/g_backdrop.png