PyWeek 9 Survey
Hi everyone,
PyWeek is here again it seems. Last time I put up a questionnaire about what people's system capabilities were so I thought I'd throw a new survey together. I added some different questions trying to glean insights into what people want/expect from PyWeek games. Its entirely optional of course, fill it in if you want to. You can see the results either way.
See post on PyWeek 8 Survey | Fill in PyWeek 9 Survey | See results of PyWeek 9 Survey
Edit: I realise that some limitations in the output of Google Docs forms has caused an issue with the display of the "describe the feel of games" question. So I shall post all the current responses here and up date it from time to time. Updated 26/Aug/2009.
quirky, cartoonish
engaging stories
clever
emotional
polished, responsive, fast-paced
Challenging, smooth
surprising, surrealistic, storytelling
polshed, unique
kawaii
addictive, challenging
epic, cerebral
unique, mechanically elegant
different
luxurious, atavistic
Fast-Paced
fun, challenging
funny, pretty, easy to get into (no steep learning curve), immersive
Allowing time to think.
novel ideas with puzzles
experimental
pretty + medium complexity
experimental
experimental
immersive
transporting the player to an inspiring universe
mysterious, stylish
inventive, original, jump right in
experimental, retro, challenging, philosophical
innovative, fun
Non-arcade
Non-arcade
polished
non-violent, cute, creative, challenging
modifiable, interactive environment
polished, novel
interesting
Chard
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Comments
Google docs has some arcane but hidden permissions system related to forms. I eventually worked out what the link should be from the last time but I've no idea how I found that link in the first place.
Anyway, works now.
It seems like we have alot of people here who like games that require thought.
I feel at something of a disadvantage, actually. I'm the one who put down "Fast-Paced" X-D
Interesting to note, and something to keep in mind.
I'ma stick to my guns, though. Action games, and challenging ones.
Erm... Maybe not quite as over-the-top hard as last time, though. ^_^;
I don't mind action games as long as they don't require me to develop superhuman reflexes before I can have any fun.
Also there needs to be at least a small element of exploration or puzzle solving in order to hold my interest for very long. Blasting away ever-increasing hoardes of identical enemies gets boring quickly.
I think that my screen must be shorter than most people's. My usual resolution is 1280x768, with 24-pixel taskbars on top and bottom. Include the game window's title bar, and my max height is about 700 pixels. A whole lot of games get cut off for me because they're taller than this. I'm actually running 1024x600 at the moment, putting the max height around 540. I imagine I'd have to hook up an external monitor to play half the games that aren't fullscreen.
Still, I understand having problems playing games with windows that are too big. :-/
Cosmologicon wrote: My usual resolution is 1280x768, with 24-pixel taskbars on top and bottom. Include the game window's title bar, and my max height is about 700 pixels.
I have that problem too, when people assume they can create a non-fullscreen window the same size as my screen. On MacOSX, there is a 20 pixel high menu bar and a 20 pixel high window title bar -- and you can't drag the title bar above the menu bar. So with a 1024x768 screen, the maximum usable height of a titled window is only about 748 pixels.
Folks, please remember that when creating your titled windows!
I also think 640x480 is a fine resolution (I know StarCon 2 ran on 320x200), but I think you should either fullscreen it (in which case you run into aspect ratio issues on a widescreen monitor), or give the option of increasing the resolution (which adds work to your graphics placement). I don't think there's any one resolution you can just set and forget.
I plan to go with fullscreen, for performance issues, and use the default resolution and hopefully get the placement to work out okay.
I wrote: the maximum usable height of a titled window is only about 748 pixels.
Aargh, I shouldn't try to do arithmetic so close to midnight. That should be 728 pixels.
Anyhow, the point is, if you're trying to fill the whole screen, then use fullscreen mode. If you're not, make the window somewhat smaller than the screen to allow for window decorations, which vary a lot from one platform to another.
Some of the games are developed without any concern for touchpad users, and have controls that do not adapt well. If you can, try your game with a touchpad or ask someone to test it, if you want to make sure it is not prohibitively difficult to play your game on a laptop.
Luckily for us new weapons are automatically selected, but yeah, no scroll wheel and you can't shift weapons :S
Right click, yeah, that sucks :S
DR0ID on 2009/07/18 05:12:
Hi Chard maybe you should make the pyweek 9 survey public accessable? Thanks. ~DR0ID