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Sunday 28 September, 2008[ ServalKatze @ 13:52 ] Shadows Dawn - AftermathPhew.. Our final submission was rather unfinished and buggy (sorry), so I'm glad that some people enjoyed it, anyway. Many annoyances could have been fixed within the extra-hour after the deadline but we decided to watch Neon Genesis Evangelion instead. ;) Day 0 Day 1 Oh, great. Zahmekoses was just as happy as me. However, after some more sleep and a rather disturbing dream (a rottweiler mauled one or two poodles) I came up with a story-fragment that Zahme could turn into a little story. The "collect all pieces of string"-part was not too original, but acceptable. The map-editor was basically finished that day. Day 2 to 5 Day 5 to 7 So in the end.. We could claim that we've bitten off more than we could chew, but that wouldn't be true. The game content was created too late so we didn't have enough time to test and balance everything. The final submission was almost finished... it just didn't work properly. Well, I've fixed most issues, so all that is left to do is add sounds and create 2 tunes. Zahme should do some sort of outro. So, this time we'll really upload a post-pyweek final. Really. Soon. Next Pyweek I'll be a lot meaner, ruthlessly cut features (instead of worrying about something that won't be used, anyway) and poke Zahmekoses to do more content early on. See you next time! :) Sunday 14 September, 2008[ ServalKatze @ 12:32 ] Known issuesThis is what we found after about 20 minutes of play-testing:
If you'd prefer to have easier monsters, feel free to replace the file monsters.py in the gamelib-folder with this one. At least we have a cool intro. :) Thursday 11 September, 2008[ ServalKatze @ 23:01 ] Making it real...So I've spend most of the day trying to implement the battle system. Then it worked ok at some point but still had a few bugs. Then I kind of broke it and realised that it's just horrible.. I'll do it tomorrow. Properly. At least I coded some other (vital) parts of the game. You can now travel between maps and encounter monsters (although the battle system doesn't work well ;)). And characters can now suffer from conditions - such as poisoned, dazed or dead. The funniest part was testing them because I just let the characters use harmful items on themselves, like Vials of Poison or a very deadly Loaf of Bread. ^^ Here's our latest non-fake screenshot (without the ugly UI):
Zahme has just finished the three main characters and a tileset. Wohooo!! Tuesday 09 September, 2008[ Zahmekoses @ 21:32 ] Day 3 - First EntryDear Diary,
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