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Saturday 01 April, 2006[ PrintStar @ 18:05 ] Game CompleteOk, the game is finally done and I've uploaded my first copies of my final submissions. It's only been tested on Windows with pygame, but I see no reason why it souldnt' work on Linux. It doesn't work on my Debian Sarge, but that's because the Debian pygame package is ancient. Thursday 30 March, 2006[ PrintStar @ 14:44 ] Engine Complete (?)Looks like I've completed the game engine at this point. The game now sports a lame menu system, level transitions, and win/lose screens. I also added some snazzy, simple steam effects. All that remains at this point are sound effects and a whole pile of artwork necessary for the levels. Quite frankly, I'm shocked at how easily a relatively complex game can be built in pygame! Wednesday 29 March, 2006[ PrintStar @ 12:03 ] First screenshotOk, my first screenshot is uploaded since I finished the first animated animal last night. The player needs to use the steam-powered claw to capture things runnign across the screen. A bit simplistic, but what are you gonna do? Sunday 26 March, 2006[ PrintStar @ 14:15 ] A Working TitleWell, after a few hours I have a working title and a preliminary design: Evil Genius on the Oregon Trail It's a bit long, but it gets the idea across. I plan to have a screenshot by the day's end today of the preliminary layout. I'm most concerned about creating menus, level transitions, and sound, so the game engine needs to be done quick. |
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