PyWeek - B.L.O.C.K: Look Out; Can't Kick
AwardsRatings (show detail)Fun: 3.3 Production: 2.9 Innovation: 3.3 2% respondents marked the game as not working. Respondents: 46 |
| Files: | Uploader | Date | |
|---|---|---|---|
| BLOCK.zip — final | 5.15 Mbytes | eugman | 2007/09/08 04:08 |
| THE FINAL VERSION? | |||
| help.png | 43.98 Kbytes | eugman | 2007/09/07 20:20 |
| my help page | |||
| BLOCK3.png | 5.83 Kbytes | eugman | 2007/09/05 01:54 |
| Look out! Can't Kick. | |||
| BLOCK2.png | 8.89 Kbytes | eugman | 2007/09/03 13:37 |
| Midrotation | |||
| Screenshot-BLOCK.png | 4.66 Kbytes | eugman | 2007/09/02 23:10 |
| Been trying to get the rotating working. | |||
Monday 24 September, 2007
[ eugman @ 01:07 ] 7th place? Seriously?
Wow.
I am really happy with how well I did. The controls were rather polarizing. Either you thought they were a great idea or they were stupid,unintuitive,lame or even the only thing adding any challenge.
Most people also seemed to enjoy the ridiculous music although I probably should have provided another option for the people who didn't.
While I'm sure there is much I could have improved witht he game I'm rather happy with the completeness of it.
Check back at my site eugmanhome.com in a week. I should have everything updated by then. Feel free to post here suggestions like if I should clean up the code and everything or just leave it as is and start on some new game.
Saturday 15 September, 2007
[ eugman @ 04:17 ] .deb doom
I was wondering if anyone had any experience packaging a game for .deb?
Thursday 13 September, 2007
[ eugman @ 13:05 ] Someone suggested a wiki page for bug fixes.
it probably won't get used but feel free to edit eugmanhome.com/pyweek/
Tuesday 11 September, 2007
[ eugman @ 02:09 ] level editor
Hey I was thinking of possibly continuing work on my game. One idea that came to me would be a level editor. I could probably pretty easily make a level editor and start adding more enemies and such.
If I made and editor and a site to upload levels to do any of you think you'd be interested in making some?
Sunday 09 September, 2007
[ eugman @ 15:06 ] EUGMAN: post your bugfixes here
I'm not the admin but I wanted to copy the style a little. :)
Anyway. tomorrow I'm going to post a page with any bugfixes I can find so people can get them working and testing the games.
Please post and bugs and any fixes here that you know of.
Saturday 08 September, 2007
[ eugman @ 04:13 ] I'M DONE!
I'm going to be busy tomorrow so i stayed up making sure everything was good and adding a exe file. I hope you all enjoy my entry, I think it's going to do really well.
Friday 07 September, 2007
[ eugman @ 01:16 ] BLOCK: LOOK OUT! CAN"T KICK
svn co http://www.eugmanhome.com/block
to download.
New sounds, new enemies, shift to shoot bomb. One big level to test them in.
Wednesday 05 September, 2007
[ eugman @ 01:52 ] Warning, music by a chipmunk.
svn http://www.eugmanhome.com/block
Let me know what you think of the controls and background music.
Also, if you know how to tell if a music file has stopped playing, that would be very helpful.
Monday 03 September, 2007
[ eugman @ 13:40 ] How to add a screenshot
Everyone, just use the upload script provided with skellington and you'll be able to upload like I did. Until richard fixes the web form.
Thursday 30 August, 2007
[ eugman @ 22:56 ] encryption
Let's say I use txt files to store information for levels and I don't want people to easily edit it. Is there any way to obfuscate this information?
Sunday 26 August, 2007
[ eugman @ 02:09 ] Theme Combinations
Here are some theme combinations so can have all your bases covered. :)
Twinkle + Turmoil: Brownouts
Turmoil + Ticking: Bombs
Ticking + Twisted: Egg timers
Twisted + Tyger : 4 horsemen: The Game
Tyger + Twinkle: I dunno. Something with very short and brutal lives.
Twinkle + Turmoil + Ticking + Tyger + Twinkle: You are trying to set a world in turmoil by causing it's sun to run out of time.
Friday 03 August, 2007
[ eugman @ 01:08 ] PyBlib
http://www.eugmanhome.com/python/pyblib/pyblib1.py
It's basically a few functions that I don't want to have to recode for pyweek. I imagine after pyweek I could expand it into a block game library or a library with more general functions but I doubt there is much demand.
