PyWeek - B.L.O.C.K: Look Out; Can't Kick

Game 3 in the epic awesome block game saga.
This is a solo entry by eugman.

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Ratings (show detail)
Fun: 3.3
Production: 2.9
Innovation: 3.3
2% respondents marked the game as not working.
Respondents: 46
Files: Uploader Date
BLOCK.zipfinal 5.15 Mbytes eugman 2007/09/08 04:08
THE FINAL VERSION?
help.png 43.98 Kbytes eugman 2007/09/07 20:20
my help page
BLOCK3.png 5.83 Kbytes eugman 2007/09/05 01:54
Look out! Can't Kick.
BLOCK2.png 8.89 Kbytes eugman 2007/09/03 13:37
Midrotation
Screenshot-BLOCK.png 4.66 Kbytes eugman 2007/09/02 23:10
Been trying to get the rotating working.

Monday 24 September, 2007

[ eugman @ 01:07 ] 7th place? Seriously?

Wow.


I am really happy with how well I did. The controls were rather polarizing. Either you thought they were a great idea or they were stupid,unintuitive,lame or even the only thing adding any challenge.

Most people also seemed to enjoy the ridiculous music although I probably should have provided another option for the people who didn't.

While I'm sure there is much I could have improved witht he game I'm rather happy with the completeness of it.


Check back at my site eugmanhome.com in a week. I should have everything updated by then. Feel free to post here suggestions like if I should clean up the code and everything or just leave it as is and start on some new game.

Saturday 15 September, 2007

[ eugman @ 04:17 ] .deb doom

I was wondering if anyone had any experience packaging a game for .deb?

Thursday 13 September, 2007

[ eugman @ 13:05 ] Someone suggested a wiki page for bug fixes.

it probably won't get used but feel free to edit eugmanhome.com/pyweek/

Tuesday 11 September, 2007

[ eugman @ 02:09 ] level editor

Hey I was thinking of possibly continuing work on my game. One idea that came to me would be a level editor. I could probably pretty easily make a level editor and start adding more enemies and such.

If I made and editor and a site to upload levels to do any of you think you'd be interested in making some?

Sunday 09 September, 2007

[ eugman @ 15:06 ] EUGMAN: post your bugfixes here

I'm not the admin but I wanted to copy the style a little. :)
Anyway. tomorrow I'm going to post a page with any bugfixes I can find so people can get them working and testing the games.
Please post and bugs and any fixes here that you know of.

Saturday 08 September, 2007

[ eugman @ 04:13 ] I'M DONE!

I'm going to be busy tomorrow so i stayed up making sure everything was good and adding a exe file. I hope you all enjoy my entry, I think it's going to do really well.

Friday 07 September, 2007

[ eugman @ 01:16 ] BLOCK: LOOK OUT! CAN"T KICK

svn co http://www.eugmanhome.com/block

to download. New sounds, new enemies, shift to shoot bomb. One big level to test them in.

Wednesday 05 September, 2007

[ eugman @ 01:52 ] Warning, music by a chipmunk.

svn http://www.eugmanhome.com/block

Let me know what you think of the controls and background music. Also, if you know how to tell if a music file has stopped playing, that would be very helpful.

Monday 03 September, 2007

[ eugman @ 13:40 ] How to add a screenshot

Everyone, just use the upload script provided with skellington and you'll be able to upload like I did. Until richard fixes the web form.

Thursday 30 August, 2007

[ eugman @ 22:56 ] encryption

Let's say I use txt files to store information for levels and I don't want people to easily edit it. Is there any way to obfuscate this information?

Sunday 26 August, 2007

[ eugman @ 02:09 ] Theme Combinations

Here are some theme combinations so can have all your bases covered. :)

Twinkle + Turmoil: Brownouts
Turmoil + Ticking: Bombs
Ticking + Twisted: Egg timers
Twisted + Tyger : 4 horsemen: The Game
Tyger + Twinkle: I dunno. Something with very short and brutal lives.

Twinkle + Turmoil + Ticking + Tyger + Twinkle: You are trying to set a world in turmoil by causing it's sun to run out of time.

Friday 03 August, 2007

[ eugman @ 01:08 ] PyBlib

http://www.eugmanhome.com/python/pyblib/pyblib1.py

It's basically a few functions that I don't want to have to recode for pyweek. I imagine after pyweek I could expand it into a block game library or a library with more general functions but I doubt there is much demand.