Starting this off right (by being behind)!

So I've never made a game before that wasn't me dorking around for class back in college.. To top it off, I'm at a wedding this weekend! I'll definitely be getting a late start.

I haven't actually seen the Moon movie, but I did want to see it, so I'll probably put it on in the background when I get back to my apartment and dork around with github and the dev environment. My original time split was going to be a day of brainstorming, a day of packaging (hello, world! submission, a day of game design, a day of game development, a day of polish, and two days that could swing where-ever they are needed. Since I'm on the road, I'll probably flip the order a bit.