Closing thoughts

My original roguelike idea proved too large for one week, particularly given that I hadn't yet programmed anything similar.  On Wednesday, I thought up this maze idea.

Sadly, my early-week work on seamless level transitions didn't make it into the final submission, because my maze generator doesn't yet know how to handle multi-level mazes.  In the last few hours, it was either that or the colored doors, and the latter are essential for following the theme.

I would also have liked to put in a few sound effects, particularly for finishing the level, and a couple of counters for steps taken and switches flipped per level.

That said, there's something compelling about solving the mazes, with or without the doors.