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PyWeek - Some progressI modelled up some new props too, since those don't take very long to do. I added the higher-level game structure (menu, level progression) and some transitioning to and from the actual game itself. I've also implemented a couple of aspects of the difficulty system. Easy is easy (but probably not easy enough) and hard is quite a challenge. I also cleaned up the A* routine a bit - the code in there wasn't very optimised and thanks to RB[0] the farmer can now walk angles. There's still a slowdown sometimes from the A* firing so I need to figure how to split that over multiple frames. — richard on 2006/09/06 10:11 of Bouncy the Hungry Rabbit Comments: (log in to comment) |
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By RB[0] on 2006/09/06 13:39:
Hey Richard.Could you e-mail me your optomized A*?
It would be nice if we could have a more optomized version.