PyWeek - About Clad in Iron 0.5
In addition to what was mentioned in the readme there are a few things you should know about Clad in Iron. There are only 3 levels in the pyweek release and on "Islands" the enemies don't fight back so you can make your own (and send them to us to be included). To use the level editor choose it from the main menu and create new. Size is measured in pixels and rounded to fit our 20x20 tiles. If you do a slightly larger level you'll have to scroll left to find it. To scroll the toolbar use page up/down (view window uses arrows).
Also, if you find any bugs we'd appriciate your feedback. We've noticed a few already and intend to fix them and re-release the game.
— mcferrill on 2006/04/02 20:53 of Team Trailblazer
Comments: (log in to comment)

By pekuja on 2006/04/03 01:17:
The game hangs after the intro text. Just a black screen and nothing more. The console shows a few unhandled events but nothing interesting. I have Pygame 1.7.1 and Python 2.4.2 and I'm running on a Ubuntu Linux system (current development version). I'd really want to play your game, so if I can provide you with any more useful information, I'd be happy to do so.By mcferrill on 2006/04/03 14:20:
Did you try the escape button during the intro?By pekuja on 2006/04/03 15:33:
Yes, I did. That way the text stops and the music continues, but nothing else happens.By mcferrill on 2006/04/04 04:04:
Do you have python 2.4 and pygame 1.7?By mcferrill on 2006/04/04 18:02:
Oh duh :p my bad for not reading your comment all the way through. Could it be that you're not running it from the source dir?By mcferrill on 2006/04/04 22:35:
pekuja figured the problem out. His box didn't have the "Arial" font. So if you run into the same problem be sure to change the fonts to something else in main.py and states.py .By evilmrhenry on 2006/04/05 21:55:
This bug is a bit wierder. If I remove the bold=true part from the call, it works. I've sent a bugreport to pygame.