Pygame.draw challenge

Download the submissions!

THE CHALLENGE:

Create a game in up to 64kbytes of source code using only pygame (and python stdlib). No additional libraries, no external files (even ones loaded from a network). That means no PyOpenGL, no PNGs, no OGGs, etc.

Feel free to jump on IRC @ freenode.net channel #pyweek. I hope to have a wiki up soon.

THE DEADLINE:

Start as soon as you read this announcement.

Human-readable, Linux-compatible, single .py file entries must be received by richard@pyweek.org before UTC midnight (23:59) on the 25th of June, 2006. The deadline used to be AEST but I changed my mind and everyone gets a few extra hours :)

Multiple entries are allowed. Teams are allowed. Monkeys are allowed! Ponies, sadly, are not allowed.

THE RESULTS:

All entries will be posted to a page on the PyWeek website.

Entry gameplay instructions and license must be included in the source or in the game itself.

I will probably choose one of the entries as my favourite, and declare this in various obscure fora and private email messages. No other mention of rankings or favourites will be made.

THANKS:

Thanks to Phil Hassey for the challenge inspiration!

UPDATES:

26 June, 2006
All done, check out the submissions!
25 June, 2006
Extended deadline by 10 hours.
16 June, 2006
Clarified first para (up to 64kbytes, python stdlib is OK) and added IRC / wiki info.
15 June, 2006
Announcement.