PyWeek Game Progamming Challenge Rules
The PyWeek challenge:
- Must be challenging and fun,
- Entries must be developed during the challenge, and must incorporate some theme decided at the start of the challenge,
- Will hopefully increase the public body of python game tools, code and expertise,
- Will let a lot of people actually finish a game, and
- May inspire new projects (with ready made teams!)
- 1. Entry is individual or team-based
- 2. Entries are to be written "from scratch"
- 3. The time limit is 1 week
- 4. Theme is selected by the competitors
- 5. Entries are judged by peers
- 6. Existing artwork, music and sound effects may be used
- 7. Your Final Submission
- 8. Allowed Documentation
- 9. Target platform
You may either enter as an individual or as a team with as many members as you like. Individual and team and team entries will be judged separately and a winner announced in each category.
All members of a team get to vote (though not for their own team), enter diary entries and upload files. People may join more than one team.
During the challenge, competitors are encouraged to hang out on IRC and post diary entries (diaries are supplied as part of the challenge).
By signing up to the challenge, you are agreeing to abide by the system conditions of use.
The intent of this rule is to provide a level playing-field for all entrants. This has a number of aspects:
- You can't have a personal "library" codebase that you use during the competition,
- If you do have a library you must release it within a reasonable amount of time (at least 1 month) before the challenge starts so that others may have reasonable opportunity of using the library, and
- If you do release a new version of a library around the time of the challenge, we would ask that you make all efforts to not sabotage existing users of your library (see rule 9. Target Platform.) It's probably safer to wait until after the competition to release the new version, and use the old version for the competition.
You are allowed to use existing libraries that have been available for at least one month before the challenge (and are well documented). The libraries must not implement any game logic. The entire PyGame library is OK to use, as are PIL, PyOpenGL, PyODE, PyOGRE, etc -- all the libraries listed in the python.org PythonGameLibraries wiki page.
You are not allowed to use any exising personal codebases. This includes using those codebases as a point of reference. Hint: release the code well before the comp as part of a tutorial. Then you may refer to it -- and so may the other competitors.
A great resource is the pygame.org cookbook. It is perfectly acceptable to cut-n-paste code from the cookbook, as that code is released and should be considered equivalent to a library.
The challenge starts 00:00 UTC Sunday and finishes 7 days later at 00:00UTC Sunday.
Work done on entries before this time would be considered cheating.
Once the time limit is up entrants will have 24 hours to upload their file(s). This is not extra development time. Failure to upload at the last minute of that additional 24 hours will be met with zero leniency. The server will overload if you try. You have been warned.
If your game crashes it's on your head. You should allow time for testing well before the deadline.
The theme of the challenge will be determined by a vote in the week leading up to the challenge.
The theme exists to serve two purposes:
- Inspire entrants at the start of the challenge, and
- Discourage cheating.
How entrants interpret the theme (whether it be cosmetically or for deeper meaning) is completely open.
A person known to the PyWeek organisers, but otherwise independent and not a participant, will create a list of five themes.
In the week leading up to the challenge, all participants get to place a preference against each of the five themes. The vote preferences are tallied, according to instant-runoff rules. The winner of that vote is announced at the point that the challenge begins.
All votes will be recorded for later examination.
Judging of final submissions will be done by your peers, the other souls brave enough to grind away for 7 days and compete with you (and finish). Judging is performed by the individual competitors, so every member of a team entry gets to vote. Competitors are not allowed to vote for any submissions they are involved with (so people signed up to multiple teams can vote for none of those teams).
Judging will be done in three categories rated 1-5:
- Production (graphics, sound, polish)
Gold, silver and bronze awards will be given for each category.
If the game did not work for a judge, they may mark the game "Did Not Work". Their ratings in the categories above will not count towards its final ratings tally.
Finally, competitors may vote that a submission be disqualified for one of three reasons:
- Did not follow the theme of the challenge,
- Did not work on the target platform, or
- Entrant cheated.
A submission that gets more than 50% disqualification votes is not eligible for any prizes, though they'll still appear in the rankings ("do'h, if only I'd followed the rules!")
As with the use of existing codebases, the intention is that all entrants start with a level playing field in artwork too. This means you shouldn't develop artwork beforehand that you intend to use during the challenge unless you also make that artwork freely available to all other entrants.
There should be absolutely no breach of licensing. You can't just cut-n-paste in artwork from The Simpsons (TM).
First suggestion, try a web search for "free fonts" or "free clip-art" etc.
A list of good, free art resources go to the PyGame website wiki (and contribute!) at http://www.pygame.org/wiki/resources
You may upload your final at any time during the challenge. You may even upload multiple final submissions - but only the last one will actually be used for judging.
Your entry must include all code and data required for running, and instructions about how to run the entry. Consider using py2exe to generate a Windows executable (though also recognise that some people don't have Windows.) It is recommended that you include 3rd-party libraries if that's reasonable (ie. if they're pure-Python and don't bloat out your entry size unreasonably).
We recommend you download the Skellington 1.9 package and use that as the starting-point for your game.
Your entry must include all source code. You retain ownership of all source code and artwork you produce. The Free Software Foundation has a handy page of free software licenses which may help you figure out how to license your entry.
Your game's license must allow for PyWeek to redistribute your game and its source through the PyWeek website (http://pyweek.org/), BitTorrent and any other protocol deemed necessary by the PyWeek organisers.
Please read the entrant help page for some guidelines about how to package your entry.
Any online documentation may be used. This encompasses anything that might be viewed in a web browser and found by Google by any of the challenge entrants. Mailing lists and bulletin boards count.
If online documentation includes code snippets, that's ok, just don't cut-n-paste the code directly into your game.
If the online documentation is only code (ie. it's a web CVS viewer, or similar) then it's not OK.
Any existing code you've written should be considered out-of-bounds for the duration of the challenge.
All entries must run in Python on the latest available libraries (ie. the latest release of PyGame, PyOpenGL, etc).
This doesn't mean you have to develop on those latest versions, just that any code you produce must work on those versions.
If you are the maintainer of a library, we would ask that you make all efforts to not sabotage existing users of your library. It's probably safer to wait until after the challenge to release the new version, and use the old version for the challenge.