PyWeek - Flight Crew - feedback
| Fun | Prod | Inno | Disq | N/W | Comments |
|---|---|---|---|---|---|
| 2 | 3 | 3 | good models.<br> |
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| 4 | 4 | 4 | Lots of fun, even if it isn't entirely complete. I had some trouble getting it to work, but it was definitely worth the effort. I'll be playing it some more and I'd love to see the missing features added. |
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| 2 | 3 | 4 | a very good idea, I like the concept of being free to explore - but on the downside it's hard to keep an overview on where I am, and were NPC X now is (which I met 10 minutes earlier) |
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| 3 | 3 | 4 | This one was kind of hard to rate. It WAS fun to fly around (esp. with the F3-cheat) and the levels I've seen (thunder, fire and darkness) are really neat. Mean, but neat. OTOH the game is still very unfinished and a little buggy. So this version is a nice demo for a potentially great, innovative game. Please keep working on it after Pyggy. It would be a shame to let all that content and ideas go to waste. |
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| 3 | 3 | 3 | It's come a long way since PyWeek and is not a lot more playable. Still some work to do but the outline looks intriguing. Will try keep tabs on the post-Pyggy progress. :) |
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| 3 | 3 | 4 | I like the overall concept, but the bugs in the released version are really annoying. I found it often hard to judge speed and height well, which was problematic. |