PyWeek - Flight Crew - feedback

Fun Prod Inno Disq N/W Comments
2 3 3

good models.<br>
firing to the gargoyles was satisfactory in some rev before the final submission( I got no bullets in the final )<br>
Some low detail islands would ease the orientation an give some sense of movement.

4 4 4

Lots of fun, even if it isn't entirely complete. I had some trouble getting it to work, but it was definitely worth the effort. I'll be playing it some more and I'd love to see the missing features added.

2 3 4

a very good idea, I like the concept of being free to explore - but on the downside it's hard to keep an overview on where I am, and were NPC X now is (which I met 10 minutes earlier)

3 3 4

This one was kind of hard to rate. It WAS fun to fly around (esp. with the F3-cheat) and the levels I've seen (thunder, fire and darkness) are really neat. Mean, but neat. OTOH the game is still very unfinished and a little buggy. So this version is a nice demo for a potentially great, innovative game. Please keep working on it after Pyggy. It would be a shame to let all that content and ideas go to waste.

3 3 3

It's come a long way since PyWeek and is not a lot more playable. Still some work to do but the outline looks intriguing. Will try keep tabs on the post-Pyggy progress. :)

3 3 4

I like the overall concept, but the bugs in the released version are really annoying.

I found it often hard to judge speed and height well, which was problematic.